Each mission you complete will see you receiving a number of resources as rewards - fuel (used to take on missions), silver (used to buy aircraft and base upgrades), gold (used to buy new planes and pilots), and medals (used to increase the amount of other resources you get). ![]() While there's no real campaign as such here to play through (and no actual end to the game), there's a constant resource managing/base building meta-game at play here that give you the impetus to keep playing - and which gives the game a real "one more go appeal". While to begin with, you'll only have access to two planes - one fighter, and one bomber for each nation - as you play, you'll slowly earn the gold required to unlock more, and will soon start to build your very own arsenal of WW2 planes. ![]() There's no point taking a Lancaster on a mission to see off a fighter squadron, for example (although it hasn't stopped us trying). Whether you're launching a daring attack on a train, or defending a fleet from attack, you have full control of which planes you take on each mission (although you can only ever have one of each model), and will need to tailor your squadron to suit. ![]() An arcade flight sim (and one that's very light on the "sim" part), Warplanes: WW2 Dogfight lets you take to the skies in a bevy of the finest flying crates from the RAF, the USSR, or the Nazi Luftwaffe, to take on a never-ending series of randomly generated mission.
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